Thomas Kelly
he/him
Recite
With an education in artificial intelligence and interaction design, my studio practice naturally embraced a creative technology approach. Recognised consistently for my presentation and public speaking skills during my education, this project addresses the prevalent issue of low public speaking confidence among young, developing professionals.
A literature review formed part of the Visual Cultures research project and focused on public speaking performance measurement and hypothesised a novel methodology for measuring such performance. This research extended into my major project, which shifted focus towards an affective interaction standpoint, that being, understanding the speech context and addressing the emotional state of the speaker. Employing multiple programming languages, such as JavaScript and Python it was possible to develop fully functional interactive prototypes for testing.
The product, ‘Recite’ has been designed and developed into a mobile application to improve the public speaking confidence of young, developing professionals. Through gamified activities, this application removes the formality, and makes public speaking less intimidating.
Hero image of Recite's 'Ball Control' vocal projection activity being used.
Low fidelity prototype of the 'Twister' inspired arm movement activity.
User testing the first prototype of the vocal projection activity.
Getting feedback from user testers on the navigability of the first prototype's screen flow.
Users testing the second interactive prototype.
Users playing the vocal projection activity of the second interactive prototype.
The results of a heuristic evaluation and UI feedback session of the third interactive prototype's screen flow.
User testing the final interactive prototype. Playing the 'Exclamations!' activity.
User testing the 'Bounding Box' activity of the final prototype.
The display for the final assessment of Recite.